The Roblox strongman simulator script works very smoothly.
The Strongman Simulator Script is an online game that focuses on strength development. It allows the player to move items around the gym by lifting and dragging them and collecting energy points. These energy points are used to boost their strength. They can also use game codes to advance to the next level. These codes can assist you in the game. To make these codes work in the game, you must copy and paste them.
Strongman Simulator Script Features
auto sell
auto grab
fly
autofarm
auto pull
and more
Strongman Simulator Script Pastebin
I know you are looking for a Strongman Simulator Script. the most accurate place. I have shared my great work, Strongman Simulator Scripts, below
SCRİPT 1 ; loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZaRdoOx/Ultra-Hub/main/Main”))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Fluxxx222/Strongman-Simulator/main/Strongman%20gui”))()
SCRİPT 2 ;
loadstring(game.HttpGet(game, “https://raw.githubusercontent.com/KiJinGaming/FreeScript/main/KJHub.lua”))();
SCRİPT 3 ;
local library = loadstring(game:HttpGet(“https://pastebin.com/raw/CkyR8ePz”, true))()
local w = library:CreateWindow(‘Strongman Simulator’)
local Workout_Mul = 1
— GUI SECTION
w:Section(‘Created by HamstaGang, unpatched by OREZAKung’)
— GUI Toggles
local FarmHydra = w:Toggle(‘Farm Hydra’, {flag = “FarmHydra”})
local FarmStrength = w:Toggle(‘Farm Strength’, {flag = “FarmStrength”})
w:Box(“CUSTOM WORKOUT MULTIPIER”,{type = “number”},function(v)
Workout_Mul = v
end)
— [[ GUI FUNCTIONS ]] —
local Best_WorkOut,Best_Num = nil,0
for i,v in pairs(game:GetService(“Workspace”).Areas:GetDescendants()) do
if v.Name == “WorkoutNumber” and v.Value > Best_Num then
Best_WorkOut,Best_Num = v.Parent.Parent,v.Value
end
end
function FarmHydra()
–clear
— Local Player
local Plr = game:GetService(“Players”).LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
local LowerTorso = Char.LowerTorso
— Game Stuff
— local Loader = game:GetService(“Workspace”).BadgeColliders.FarmBadge
local Hydra_Item = game:GetService(“Workspace”).Areas[“Area9_Space”].DraggableItems:FindFirstChildOfClass(“MeshPart”)
if Hydra_Item == nil then
— We need to load part of the map in.
RootPart.CFrame = CFrame.new(-132.68457, 45.386734, 4114.20654, 1, 0, 0, 0, 1, 0, 0, 0, 1)
return true;
end
local Hydra = Hydra_Item:WaitForChild(“InteractionPoint”)
local Proximity = Hydra:FindFirstChild(“ProximityPrompt”)
— Teleport and grab Hydra
RootPart.CFrame = Hydra.CFrame
wait(0.1)
Proximity:InputHoldBegin()
Proximity:InputHoldEnd()
— Teleport us to the finish (I have some nasty hard coded stuff in here.)
repeat
for i,v in pairs(game:GetService(“Workspace”).PlayerDraggables[game.Players.LocalPlayer.UserId]:GetChildren()) do
v.Anchored = true
v.CFrame = game:GetService(“Workspace”).Areas[“Area9_Space”].Goal.CFrame
wait()
v.Anchored = false
end
wait()
until #game:GetService(“Workspace”).PlayerDraggables[game.Players.LocalPlayer.UserId]:GetChildren() < 1
end
function FarmStrength()
— Local Player
local Plr = game:GetService(“Players”).LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
— Game Stuff
local Gym = Best_WorkOut
local Proximity = Gym.ProximityPrompt
— Teleport to Weights
RootPart.CFrame = Gym.CFrame
wait(0.1)
— Start Workout
Proximity:InputHoldBegin()
wait(0.3)
Proximity:InputHoldEnd()
while w.flags.FarmStrength do
wait(0.1)
game:GetService(“ReplicatedStorage”)[“StrongMan_UpgradeStrength”]:InvokeServer(Workout_Mul)
end
— Jump to end Workout
Char.Humanoid.Jump = true
end
— [[ GUI LISTENERS ]] —
— Farm Hydra
spawn(function()
while wait() do
if w.flags.FarmHydra then
FarmHydra()
end
end
end)
— Farm Strength
spawn(function()
while wait() do
if w.flags.FarmStrength then
FarmStrength()
end
end
end)
SCRİPT 4 ;
loadstring(game:HttpGet(“https://pastebin.com/raw/SXDriN7Y”, true))()
SCRİPT 5 ;
loadstring(game:HttpGet(‘https://raw.githubusercontent.com/hngamingroblox/scripts/main/strongman%20simulator’))()